Build the worldbefore the flood.
Shekels is the planned Solana reward coin for the developers who build MU, a community-made Unreal Engine 5 co-op survival game set in ancient Eden. Pick a task, ship it through Git, pass review, and earn Shekels.
- 21
- example tasks
- 11
- disciplines
- 4
- players per server
- 3
- world stages
No token has been created. There is no token address, no sale and nothing to buy.
The world of MU
Three stages. One story, locked.



Images: MU concept art & storyboard stills (work in progress).
The game
Third-person co-op survival with a locked story: the Anunnaki, Enki, Adapa and Nymia, the AI in the monolith. Archery and melee, late-game Anunnaki tech.
The world
Three stages — Eden, the MU islands and Atlantis. Player-hosted servers for up to 4 players.
The builders
Artists, designers, programmers, sound designers and testers who take small, reviewable jobs and get credited for every merged contribution.
How it works
- RegisterCreate a contributor profile, verify identity and sign the contributor agreement.
- Pick a taskClaim one scoped job from the board. One active claim per tier; claims expire at the deadline.
- Build & submitWork on a branch in the private MU repo (Git LFS for art) and open a pull request.
- Review & approvalTwo approvals: an art/design lead and a technical reviewer who checks it imports and runs in UE 5.8.
- Get paid in ShekelsOn merge, the fixed task reward is recorded — as Builder Points before launch — and you are credited in-game.
Requirements
- A GitHub account (for repo access and pull requests)
- A Solana wallet (only needed to receive rewards after launch)
- Accept the contributor terms & agreement (terms TBD)
- Identity and tax form before any payout (details TBD)
“Every task is a stone in the monolith.”
Task board
Tiers & rewards
Each task has a fixed reward set by its tier. Final amounts are TBD and will be published before registration opens.
| Tier | Scope | Typical work | Est. hours | Reward |
|---|---|---|---|---|
| Tier 1 · Apprentice | Small, self-contained | QA passes, footstep audio, docs, simple VFX | 2–8 | [example] T1 amount — TBD |
| Tier 2 · Artisan | One asset or feature | Prop model, UI screen, simple Blueprint | 8–16 | [example] T2 amount — TBD |
| Tier 3 · Master | Asset kit or system | Rock kit, PCG rules, Niagara system, animation set | 14–30 | [example] T3 amount — TBD |
| Tier 4 · Architect | Core code / cross-team | C++ components, netcode, tooling | 24+ | [example] T4 amount — TBD |
Seal of the Secret Children
Your builder badge: a non-transferable reputation badge tied to your contributor account. It cannot be sold or traded and has no monetary value. It levels up with merged work.
- Name in MU's in-game credits
- Access to higher-tier tasks after a track record
- Priority review queue and early playtest builds
- Invitation to reviewer roles (perks TBD)
Rules
Contribution guidelines
- Follow the task spec: formats, poly/texture budgets, folder path under
Content/MU. - One task per pull request, linked to its Git issue.
- Use Git LFS for binary assets; follow naming conventions.
- Declare any AI-generated or third-party assets. Fab/marketplace assets cannot be submitted as original work.
Review process
- Two approvals: art/design lead + technical reviewer.
- Must import and run in UE 5.8 without errors.
- Rejected work gets written feedback and one resubmission.
- Reward is recorded only when the PR is merged.
Story lock
MU's narrative, characters and lore are owned by the project lead. Contributors build assets and systems; they cannot change the story. Story folders are protected by CODEOWNERS and branch protection, and TABLET governance cannot vote on story.
IP & licensing placeholder
Contributions are licensed/assigned to the MU project under a contributor agreement. Exact terms are a placeholder and need review by an attorney. Unreal Engine code is shared only with Epic licensees, so the repo stays private to registered contributors.
Anti-farming
- Identity check; one account per person.
- Rewards only for merged, reviewed work — never for likes, follows or chat activity.
- No splitting one job into many tasks.
- Monthly per-person caps and vesting on builder allocations.
- Clawback for plagiarized or fraudulent work.
Code of conduct
Be respectful, give constructive reviews, no harassment, no discrimination, no spam or shilling. Violations can lead to removal and forfeiture of unvested rewards.
FAQ
Can I buy Shekels?
No. Shekels does not exist yet. There is no sale, presale or token address. Any site claiming otherwise is not us.
What is the ticker?
Ticker TBA. Shekels has no ticker or contract yet; ignore any token using a similar name.
What is TABLET?
TABLET is MU's planned governance coin. It is earned only, never sold, and votes on bounty budgets, roadmap and economy — never on story.
What are Relics of the Flood?
Planned work-minted items: heavily upgraded gear earned through play can be cast into a Relic at the Nymia Archive in game. Never sold by the studio.
How much is a task worth?
Reward amounts are TBD. Each task will show a fixed reward before you claim it.
What happens to work done before launch?
The plan is to record approved work as non-transferable Builder Points, converted under published rules at launch. Details TBD.
Do I need crypto experience?
No. You need game-dev skills and a GitHub account. A Solana wallet is only needed to receive rewards.
Can I change the story or add characters?
No. The story is locked. You can propose ideas, but narrative decisions stay with the project lead.
Is the repo public?
No. It is a private GitHub repo opened to registered contributors under the contributor agreement.
